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Форум Kentos311 » Общий раздел » Разработка читов » Offsets Для CS:GO (Сюда вылаживаем обновленные оффсеты .)
Offsets Для CS:GO
d737Дата: Пятница, 22.03.2019, 05:21 | Сообщение # 1
Сообщений: 3
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Оффсеты на обновление 20.03.2019

Код
[*]// 2019-03-20 01:08:25.157169700 UTC
[*] 
[*]namespace hazedumper {
[*]   namespace netvars {
[*]      constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
[*]      constexpr ::std::ptrdiff_t m_ArmorValue = 0xB328;
[*]      constexpr ::std::ptrdiff_t m_Collision = 0x31C;
[*]      constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
[*]      constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
[*]      constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
[*]      constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
[*]      constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
[*]      constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
[*]      constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
[*]      constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
[*]      constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
[*]      constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB32C;
[*]      constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB330;
[*]      constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
[*]      constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
[*]      constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3928;
[*]      constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB338;
[*]      constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB31C;
[*]      constexpr ::std::ptrdiff_t m_bInReload = 0x3285;
[*]      constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3914;
[*]      constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
[*]      constexpr ::std::ptrdiff_t m_bIsScoped = 0x390A;
[*]      constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
[*]      constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
[*]      constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
[*]      constexpr ::std::ptrdiff_t m_clrRender = 0x70;
[*]      constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
[*]      constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3304;
[*]      constexpr ::std::ptrdiff_t m_fFlags = 0x104;
[*]      constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
[*]      constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
[*]      constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
[*]      constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
[*]      constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA3E0;
[*]      constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA3DC;
[*]      constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
[*]      constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A74;
[*]      constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
[*]      constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3218;
[*]      constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
[*]      constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
[*]      constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
[*]      constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
[*]      constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
[*]      constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
[*]      constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
[*]      constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
[*]      constexpr ::std::ptrdiff_t m_iClip1 = 0x3244;
[*]      constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
[*]      constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
[*]      constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB394;
[*]      constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
[*]      constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
[*]      constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
[*]      constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA3F8;
[*]      constexpr ::std::ptrdiff_t m_iHealth = 0x100;
[*]      constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
[*]      constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
[*]      constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
[*]      constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
[*]      constexpr ::std::ptrdiff_t m_iShotsFired = 0xA370;
[*]      constexpr ::std::ptrdiff_t m_iState = 0x3238;
[*]      constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
[*]      constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
[*]      constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
[*]      constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
[*]      constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
[*]      constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
[*]      constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
[*]      constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
[*]      constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
[*]      constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
[*]      constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
[*]      constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
[*]      constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
[*]      constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
[*]      constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
[*]   } // namespace netvars
[*]   namespace signatures {
[*]      constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
[*]      constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
[*]      constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
[*]      constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
[*]      constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
[*]      constexpr ::std::ptrdiff_t dwClientState = 0x58BCFC;
[*]      constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
[*]      constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
[*]      constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
[*]      constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
[*]      constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
[*]      constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
[*]      constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
[*]      constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
[*]      constexpr ::std::ptrdiff_t dwEntityList = 0x4CE350C;
[*]      constexpr ::std::ptrdiff_t dwForceAttack = 0x3114BD4;
[*]      constexpr ::std::ptrdiff_t dwForceAttack2 = 0x3114BE0;
[*]      constexpr ::std::ptrdiff_t dwForceBackward = 0x3114C28;
[*]      constexpr ::std::ptrdiff_t dwForceForward = 0x3114C04;
[*]      constexpr ::std::ptrdiff_t dwForceJump = 0x51869A8;
[*]      constexpr ::std::ptrdiff_t dwForceLeft = 0x3114C1C;
[*]      constexpr ::std::ptrdiff_t dwForceRight = 0x3114C40;
[*]      constexpr ::std::ptrdiff_t dwGameDir = 0x631F70;
[*]      constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x51F8CE4;
[*]      constexpr ::std::ptrdiff_t dwGetAllClasses = 0xCF6BC4;
[*]      constexpr ::std::ptrdiff_t dwGlobalVars = 0x58BA00;
[*]      constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5223730;
[*]      constexpr ::std::ptrdiff_t dwInput = 0x512E520;
[*]      constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8B06D4;
[*]      constexpr ::std::ptrdiff_t dwLocalPlayer = 0xCD2764;
[*]      constexpr ::std::ptrdiff_t dwMouseEnable = 0xCD82B0;
[*]      constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xCD8280;
[*]      constexpr ::std::ptrdiff_t dwPlayerResource = 0x3112F6C;
[*]      constexpr ::std::ptrdiff_t dwRadarBase = 0x511824C;
[*]      constexpr ::std::ptrdiff_t dwSensitivity = 0xCD814C;
[*]      constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xCD8120;
[*]      constexpr ::std::ptrdiff_t dwSetClanTag = 0x896A0;
[*]      constexpr ::std::ptrdiff_t dwViewMatrix = 0x4CD4F24;
[*]      constexpr ::std::ptrdiff_t dwWeaponTable = 0x512EFE8;
[*]      constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x323C;
[*]      constexpr ::std::ptrdiff_t dwYawPtr = 0xCD7F10;
[*]      constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xCDD150;
[*]      constexpr ::std::ptrdiff_t dwbSendPackets = 0xD249A;
[*]      constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
[*]      constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x38DF82;
[*]      constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
[*]      constexpr ::std::ptrdiff_t is_c4_owner = 0x39A070;
[*]      constexpr ::std::ptrdiff_t m_bDormant = 0xED;
[*]      constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
[*]      constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x5118500;
[*]      constexpr ::std::ptrdiff_t m_yawClassPtr = 0xCD7F10;
[*]      constexpr ::std::ptrdiff_t model_ambient_min = 0x58ED1C;
[*]      constexpr ::std::ptrdiff_t set_abs_angles = 0x1C7C70;
[*]      constexpr ::std::ptrdiff_t set_abs_origin = 0x1C7AB0;
[*]   } // namespace signatures
[*]} // namespace hazedumper
 
Форум Kentos311 » Общий раздел » Разработка читов » Offsets Для CS:GO (Сюда вылаживаем обновленные оффсеты .)
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