Кому нибудь пригодиться всегда, лишним здесь не будет.

Код
/*MorphEngine DEBUG*/ NetVar : m_iHealth-> 0xFC
/*MorphEngine DEBUG*/ NetVar : m_iTeamNum-> 0xF0
/*MorphEngine DEBUG*/ NetVar : m_ArmorValue-> 0xB228
/*MorphEngine DEBUG*/ NetVar : m_bHasHelmet-> 0xB21C
/*MorphEngine DEBUG*/ NetVar : m_iClass-> 0xB224
/*MorphEngine DEBUG*/ NetVar : m_bGunGameImmunity-> 0x3890
/*MorphEngine DEBUG*/ NetVar : m_lifeState-> 0x25B
/*MorphEngine DEBUG*/ NetVar : m_flSimulationTime-> 0x264
/*MorphEngine DEBUG*/ NetVar : m_fFlags-> 0x100
/*MorphEngine DEBUG*/ NetVar : deadflag-> 0x31C4
/*MorphEngine DEBUG*/ NetVar : m_Local-> 0x2FAC
/*MorphEngine DEBUG*/ NetVar : m_nTickBase-> 0x3404
/*MorphEngine DEBUG*/ NetVar : m_nForceBone-> 0x267C
/*MorphEngine DEBUG*/ NetVar : m_nSequence-> 0x2A14
/*MorphEngine DEBUG*/ NetVar : m_hMyWeapons-> 0x5BD0
/*MorphEngine DEBUG*/ NetVar : m_hMyWearables-> 0x2EF4
/*MorphEngine DEBUG*/ NetVar : m_angEyeAngles-> 0xB22C
/*MorphEngine DEBUG*/ NetVar : m_flFlashDuration-> 0xA2E8
/*MorphEngine DEBUG*/ NetVar : m_nModelIndex-> 0x254
/*MorphEngine DEBUG*/ NetVar : m_viewPunchAngle-> 0x3010
/*MorphEngine DEBUG*/ NetVar : m_aimPunchAngle-> 0x301C
/*MorphEngine DEBUG*/ NetVar : m_vecOrigin-> 0x134
/*MorphEngine DEBUG*/ NetVar : m_hViewModel[0]-> 0x32DC
/*MorphEngine DEBUG*/ NetVar : m_bIsScoped-> 0x387C
/*MorphEngine DEBUG*/ NetVar : m_hObserverTarget-> 0x3360
/*MorphEngine DEBUG*/ NetVar : m_angEyeAngles[0]-> 0xB22C
/*MorphEngine DEBUG*/ NetVar : m_flLowerBodyYawTarget-> 0x39D8
/*MorphEngine DEBUG*/ NetVar : m_vecViewOffset[0]-> 0x104
/*MorphEngine DEBUG*/ NetVar : m_vecVelocity[0]-> 0x110
/*MorphEngine DEBUG*/ NetVar : m_szLastPlaceName-> 0x3588
/*MorphEngine DEBUG*/ NetVar : m_hActiveWeapon-> 0x2EE8
/*MorphEngine DEBUG*/ NetVar : m_hActiveWeapon-> 0x2EE8
/*MorphEngine DEBUG*/ NetVar : m_fAccuracyPenalty-> 0x32B0
/*MorphEngine DEBUG*/ NetVar : m_Collision-> 0x318
/*MorphEngine DEBUG*/ NetVar : m_CollisionGroup-> 0x470
/*MorphEngine DEBUG*/ NetVar : m_iShotsFired-> 0xA2A0
/*MorphEngine DEBUG*/ NetVar : m_fAccuracyPenalty-> 0x32B0
/*MorphEngine DEBUG*/ NetVar : m_hOwnerEntity-> 0x148
/*MorphEngine DEBUG*/ NetVar : m_nHitboxSet-> 0x9FC
/*MorphEngine DEBUG*/ NetVar : m_bIsBroken-> 0xA04
/*MorphEngine DEBUG*/ NetVar : m_flC4Blow-> 0x297C
/*MorphEngine DEBUG*/ NetVar : m_hOwner-> 0x29BC
/*MorphEngine DEBUG*/ NetVar : m_hWeapon-> 0x29B8
/*MorphEngine DEBUG*/ NetVar : m_bReloadVisuallyComplete-> 0x32CC
/*MorphEngine DEBUG*/ NetVar : m_flNextPrimaryAttack-> 0x31D8
/*MorphEngine DEBUG*/ NetVar : m_nFallbackPaintKit-> 0x3170
/*MorphEngine DEBUG*/ NetVar : m_nFallbackSeed-> 0x3174
/*MorphEngine DEBUG*/ NetVar : m_flFallbackWear-> 0x3178
/*MorphEngine DEBUG*/ NetVar : m_nFallbackStatTrak-> 0x317C
/*MorphEngine DEBUG*/ NetVar : m_AttributeManager-> 0x2D70
/*MorphEngine DEBUG*/ NetVar : m_nViewModelIndex-> 0x31D4
/*MorphEngine DEBUG*/ NetVar : m_iWorldModelIndex-> 0x31E4
/*MorphEngine DEBUG*/ NetVar : m_Item-> 0x2DB0
/*MorphEngine DEBUG*/ NetVar : m_iEntityLevel-> 0x2F90
/*MorphEngine DEBUG*/ NetVar : m_iItemIDHigh-> 0x2FA0
/*MorphEngine DEBUG*/ NetVar : m_iItemIDLow-> 0x2FA4
/*MorphEngine DEBUG*/ NetVar : m_iAccountID-> 0x2FA8
/*MorphEngine DEBUG*/ NetVar : m_iEntityQuality-> 0x2F8C
/*MorphEngine DEBUG*/ NetVar : m_iClip1-> 0x3204
/*MorphEngine DEBUG*/ NetVar : m_iPrimaryReserveAmmoCount-> 0x320C
/*MorphEngine DEBUG*/ NetVar : m_flPoseParameter-> 0x2764
/*MorphEngine DEBUG*/ NetVar : m_OriginalOwnerXuidLow-> 0x3168
/*MorphEngine DEBUG*/ NetVar : m_OriginalOwnerXuidHigh-> 0x316C
/*MorphEngine DEBUG*/ NetVar : m_iItemDefinitionIndex-> 0x2F88